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Perception overview

Michael Reeves · Portfolio

Case study

Perception — production studio

A two-part Vegas noir GN and the local production system around it — studio-first on the portfolio, gates before ship, same verify habits as MSR programme sites.

My role: creator, art direction, character pipeline (Pass A/B/Modes), and local Cover · Book · Ship tooling on Herd — Oct 2026, work in progress.

Perception Part One front cover — work in progress
Part One jacket — WIP (Vol 01).

Problem

Multi-site web delivery and a long-form book share one machine. Without a shared local estate and explicit stages, art and tooling drift — and a portfolio of random WIP pages does not show how the book is produced. Perception is also a duology: appearance vs truth in the Vegas underground (Part One: Carl Richards, club Nirvana).

Constraints

  • Story DNA phase after Vol 01 PDF intake — no locked cast in repo yet.
  • Digital edition not started — no lettered page-flip product on the portfolio.
  • Vol 01 cover hub reset; jacket approve blocked until DNA Accept.
  • Part Two planned; only Part One registered in production tooling.
  • Studio benches are local only (Herd + Node apps) — interview demos, not Hostinger.
  • Portfolio must stay honest: pipeline art is development output, not shipped comic.

Decision log

Non-obvious calls that shape what visitors see vs what stays in projects/comic/.

Decision Alternative Why
Studio ≠ reader on portfolio Ship a flip-book demo from WIP exports Would imply lettered pages and locked cast before Story DNA and owner gates complete.
Modes layout lock before batch character gen Generate-until-lucky strips Cast comparison sheets need fixed columns and face-lock rules machine-checkable in pipeline.
Cover hub A–G with owner gates Single-shot cover prompts Volume fronts need phase ladder (concept → plate → compose → typed final), not one image.
Gallery appendix for full archive Scatter every strip on the case study Recruiters skim captions; dense grids hide the narrative and stale screenshots faster.
edit:verify + acceptance on portfolio UI Visual check only Same estate law as programme sites — HTTP needles and review after diffs.

Craft evidence

Three artifacts — framing, character pipeline, covers — not the full archive.

Art direction

Master board locks palette, line weight, and lighting before scene passes. Scene samples in the gallery test club, warehouse, and bank beats — page-shaped tests, not final lettering.

Scene samples in gallery

Master art style reference board
Style board — targets for the GN look before cover and cast locks.

Volume fronts

Part One is the active programme volume. Part Two jacket is exploratory (London stage) — labelled separately so it is not read as registered tooling.

Part One WIP cover
Part One — WIP
Part Two exploratory jacket
Part Two — exploratory

Character pipeline (example)

Malena Connors through Identity → Modes — illustrates locked layout without claiming the full cast is approved. Full v6 strips live in the gallery appendix.

Malena Connors identity face plate
Identity plate — neutral face anchor for Pass A/B.
Malena Connors Modes profiles sheet
Modes profiles — full-figure columns with face-lock heads.

System evidence

One local UI capture — phase ladder for covers. Screenshot dated Oct 2026; chrome may change; the gate model is the point.

Cover hub phase ladder and owner gate panel
  1. A–G ladder — volume front phases from summary through typed final.
  2. Owner gates — explicit approve steps; no generate-until-lucky on jackets.
  3. Local Herd — same machine as MSR portfolio and programme sites.
Cover hub (A–G) — Oct 2026 local capture.

Proof habits

What is demonstrable on the estate today (not comic sales metrics).

  • Portfolio acceptance — HTTP needles on hub, studio, gallery, and legacy reader redirect.
  • edit:verify — path-mapped URLs after perception page edits.
  • review:site (portfolio) — UI regression after frontend diffs.
  • Programme — Cover (A–G) → Book (cast · issue ladder) → Ship (digital edition, future).

Interview walkthrough: outcome + decision log → one craft block → Malena pipeline → cover hub → point to gallery for depth.